Super Smash Bros. Ultimate
Console, equipment and network requirements for running Super Smash Bros. Ultimate in Valor lessons.
What you need
| Item | Minimum practical setup | What Valor recommends |
|---|---|---|
| Console and software | Nintendo Switch, Switch Lite, Switch - OLED Model or Switch 2, with current game software | A dock-capable setup with a shared display so the class can watch |
| Controllers | One compatible controller per participating player | Consistent controller types, plus spares. Confirm adapter compatibility where used |
| Display | The console's supported display and play mode | A low-latency TV or monitor, with the controller and viewing arrangement confirmed for every student |
| Storage | 17.3 GB on Switch and Switch 2 | Keep extra update and DLC headroom, and recheck the console store before deployment |
| Online account | Nintendo Account and Nintendo Switch Online for online play | School-approved account, parental-control and membership arrangements, tested before class |
Sources: Nintendo's multiplayer guide and the product page. The right-hand column is our operational guidance, not Nintendo's hardware minimums. There is no PC hardware requirement for this game.
Play modes and player counts
- Local play on one console supports 2-8 players.
- Local wireless is a separate Nintendo mode. Its setup guide describes 2-4 consoles, while the product page lists 2-8 - confirm the exact configuration before budgeting, and note each console needs its own copy of the game.
- For an online Battle Arena session, budget and test one player per console rather than assuming couch multiplayer.
- Two-player online co-op on one console is a Quickplay option, not a basis for two players per console in a school Battle Arena.
- Start the game from the console HOME Menu. There is no Steam, Epic or PC anti-cheat installer in this setup.
Network requirements
- Same-console local matches do not use internet matchmaking. Online matches need the Nintendo account and membership setup plus working console-to-service and peer connectivity.
- Local wireless does not prove that Battle Arenas will work across a school firewall.
Nintendo service domains
- Nintendo Account and eShop: accounts.nintendo.com, cdn.accounts.nintendo.com, beach.hac.lp1.eshop.nintendo.net, tagaya.hac.lp1.eshop.nintendo.net
- Switch Online sign-in and matchmaking: lp1.npns.srv.nintendo.net, consumer.lp1.npns.srv.nintendo.net, broker.lp1.npns.srv.nintendo.net, app-a05.lp1.npns.srv.nintendo.net, dauth-lp1.ndas.srv.nintendo.net, capi.lp1.op2.nintendo.net, e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com
- Peer connections and relay servers: veer.hac.lp1.d4c.nintendo.net, atum.hac.lp1.d4c.nintendo.net, sun.hac.lp1.d4c.nintendo.net, dragons.hac.lp1.dragons.nintendo.net
- Downloads, updates and news: bcat-list-lp1.cdn.nintendo.net, bcat-data-lp1.cdn.nintendo.net, bcat-topics-lp1.cdn.nintendo.net, ctest.cdn.nintendo.net, receive-lp1.dg.srv.nintendo.net
NAT and connection testing
- Nintendo prefers NAT Type A. Type B works with most other NAT types. Types C and D can restrict who can connect, and F indicates peer-connection restrictions.
- Record the console connection test result, but still test the actual Battle Arena with the intended remote participants. An A or B result alone does not guarantee a match.
- Test the Nintendo service connection separately from the game mode, and keep enough logging to tell blocked traffic apart from account or membership failures.
- Prefer a wired console connection where the hardware supports it, on a school-approved esports network. Ask IT to handle any NAT or peer-traffic policy change.
- Do not place consoles outside the school firewall, use an unapproved hotspot, or forward all internet ports to one console. Test all consoles at once behind the school's normal public IP - a rule that fixes one console may not support concurrent sessions.
Before your first lesson
- Confirm the game version and required content, pair all controllers, complete a local match, sign in with the intended online account and record the NAT type.
- Create and join a Battle Arena in the exact classroom layout and complete repeated matches with the intended remote school or test partner.
- Then repeat with all school consoles active.
- Students still need a separate device for Valor training content and videos. The console's Nintendo network access does not cover the Valor platform.
Publisher support links
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